![]() Fixed bug that could cause an empty hull to be loaded upon the hull you were designing (this needs testing if it can happen again).Fixed bug that caused empty hulls to be saved as valid designs, when you exited the ship design interface.Fixed issue which could cause guns to get jammed and not rotate.Minor improvements on shell ballistics.Ship handling physics improved following the new weather system additions. ![]() A few fixes and improvements on scales for older guns.New China guns for small/medium caliber guns for late tech levels.New USA guns for calibers spanning from 6-inch to 20 inch across all Mark tech levels.PENDING: Many New hulls and part models.We will later offer a binary editor to open save files for players that are accustomed to editing them. We have improved the save system to store files in binary mode, making files extremely much smaller and loading times much faster, thus improving the game experience significantly. New binary save system improving game performance: Previously the saves were using a text mode system which could create very large files, over 150 MB for campaigns, and this caused huge loading delays.Night battles, dusk, late evening battle landscapes, rain, storms, and many other dynamic weather factors enrich the battle immersion and also seriously affect the accuracy with various modifiers. The 3D battles can occur in a realistic sea environment that has different daylight, wind, waves visualization and effects according to time of day and weather conditions. New detailed weather system: Previously the visual weather system was a predefined set and the accuracy modifiers were independently randomized without proper correlation to the actual visuals. ![]() ![]() Now all the map provinces not only have their visual borders but also become highlighted when you hover the mouse cursor on them, with a color according to their controller.
0 Comments
Leave a Reply. |